A downloadable game for Windows

Buy Now$10.00 USD or more

Roll+Heart is a dating simulation and visual novel set within the adventures of a tabletop game group. The game includes tabletop battles, a thrilling campaign and a variety of exciting date opportunities. 

With diverse character customization and five unique romantic paths to take, Roll+Heart explores the lines between roleplay and reality, and celebrates the appeal of tabletop games to people from all walks of life - from a car mechanic to a mother of two.

A tabletop dating sim about romance, friendship, secrets, and the ultimate fantasy - a group who can consistently play tabletop every week!

Want to try before you buy? Check out the free demo of Roll+Heart on Itch.io or Steam!

"Roll+Heart is extremely cozy. It’s a soft, nice little game, like curling up with a hot mug of tea on a chilly fall day" - Polygon

"It’s a celebration of friendship and play, and how much we need these things in our adult lives even if we think we’re too busy to find time for them" - IndieGamesPlus

Release date Aug 05, 2019
Rated 3.7 out of 5 stars
(9 total ratings)
AuthorOwl Sanctuary Studios
GenreVisual Novel
Made withKrita, Unity
TagsCute, Dating Sim, Fantasy, LGBT, Romance, Singleplayer, Story Rich, Tactical RPG
Average sessionAbout a half-hour
InputsKeyboard, Mouse, Xbox controller
LinksSteam, Community, Homepage, Steam, Twitter, Patreon


Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

rollplusheart-windows.zip 263 MB
Version 4

Development log


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Enjoyable visual novel with an actual strategy game built in. One part of the game will have you navigate the relationships of your newfound Tabletop group in real life, while the second part is about traversing a land of goblins and orcs and having a good amount of actual tabletop strategy combat to play. Its a bit unpolished and I encountered quite a few bugs, but its a charming idea and I applaud it for combining the visual novel genre with actual strategic gameplay mechanics, even if they are still a bit on the easy side to not get in the way of the visual novel elements. Fun game despite its bugs. 3/5

More Racial Justice Bundle impressions: http://bit.ly/itchbundle
Youtube Channel: http://bit.ly/YTPList

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Hi! I played a little bit past the first quest and found a bug. The tutorial said I could see the players abilities somehow (maybe by right clicking the character?) but I couldn't find out how to do it once I was in the fight. I had to blindly hope I wasn't putting a ranged character with little health in front of an enemy and then try to memorise all the characters skills before their next turn.  I tried clicking all the mouse buttons, TAB, space, ctrl, enter, and shift clicking. Also, the blue movement spaces and the targeting options never showed up. 

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Greetings. Love the game. One question though: when I go to the options menu, any changes I make to my preferences either don't take effect, or they do but not permanently.

For example, when I uncheck the "Fullscreen" box, the game still always stays in Full Screen.

Or, when I choose the option to not have the cursor hidden, it will become visible but sometimes (such as after a battle) it becomes invisible again.

Is there any way to fix this, to make options take effect and stay that way?

Also, the loading screens sometimes take a really, really long time. Is that normal, or is it something on my end?

The game is quite buggy and breaks at times (I had to restart after trying to continue the last fight because it just stopped) but the story is really fun and I had a good time.

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Turning off the battles doesn't seem to work. I tried turning them off to get around the first battle bug,  but nothing changed. I managed to circumvent the bug by killing the bugged character first but the first battle can't be turned off it seems. 

Why is the volume of that godawful clicking on mouseover not modified by literally any of the settings?
This is why a 'Master' volume control is important for UX/UI accessibility.

On an unrelated note, I find it very weird and annoying that we can colour hair and skin but not clothing.
(And what is that not-quite-a-dress option? Are they wearing an apron?)
I can see the clear intention of aiming for an androgynous look, but it really does lean heavily on the 'andro-' side, & it's difficult to counterbalance that with the extremely limited hairstyle and clothing options.

I do want to like this game, but immediately being hit with an irritating UX/UI issue and an inability to create the kind of character I would like to create is... not instilling enthusiasm.

I found a bug! When it's time for urgl to move in the first battle, the game just won't keep going! help :(

Yeah, I have the same issue :< Don't know what to do, the game looks very good and I really want to keep playing it.

Hi, I'll have a look when I get the chance and see if I can fix this.  It will probably be a few weeks though as I don't have a working PC right now and the game issue is likely quite complicated.  

There is an option in settings to simply skip the battles if you would like to see the rest of what the game has to offer :)

Thanks! I'll turn the battles off for now then. They're pretty interesting (I love battles like these a lot!), but I want to play this game as soon as I can :3

I don't know if this has been patched already but when I played today, I found that Urgl's first movement was controlled by me and I clicked 'End' to finish their turn. I assume backspace would have finished their turn as well if 'End' doesn't appear/disappears (as it did for me mid battle)